Kad Tow-ankge (/tow/ /aŋˈge/ [random] [bastard]) is a temperate City located in the Digitznä Principality of the Nika.
The name Kad Tow-ankge is derived from the Goblin language, as Kad Tow-ankge was founded by Dheingu, who was culturaly Gnoll.
Climate
Kad Tow-ankge has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 22°C (71°F) and its average temperature during the winter being a cold -21°C (-5°F). Kad Tow-ankge receives an average of 263 cm/y (103 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Tow-ankge covers an area of nearly 21 km2 (8 mi2), and an average elevation of 3676 m (12060 ft) above sea level.
Overview
Kad Tow-ankge was founded durring the early 15th century in winter of the year 1438, by Dheingu. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Dheingu.
Kad Tow-ankge was built using the conventions of Gnoll durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Kad Tow-ankge is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Kad Tow-ankge is buildings are arranged within a network of premissive cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The cost-cutting-focused defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Kad Tow-ankge gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Kad Tow-ankge acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.
Civic Infrastructure
Kad Tow-ankge has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Tow-ankge has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Tow-ankge. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Tow-ankge's parks.
Kad Tow-ankge has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Tow-ankge.
Kad Tow-ankge has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Tow-ankge has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Tow-ankge has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Tow-ankge has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Tow-ankge has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Tow-ankge has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Tow-ankge has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Tow-ankge's public wards, blessings, and other arcane systems.
Kad Tow-ankge possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Kad Tow-ankge's grid is powered by an arcane means.
Kad Tow-ankge's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kad Tow-ankge has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Tow-ankge's natural decorations nor waterways.
Kad Tow-ankge has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Tow-ankge has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Tow-ankge has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Kad Tow-ankge's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
Due to the actions of local Kami, autumn is short in Kad Tow-ankge.
The Leshy, Gourd near Kad Tow-ankge are known to be a mutant strain of the creature.
Kad Tow-ankge's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Mysticism energies of tier 1 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 10
Farmers: 14
Farm Laborer: 21
Hunters: 17
Milk Maids: 13
Ranchers: 6
Ranch Hands: 14
Shepherds: 12
Farmland: 20464 m2
Cattle and Similar Creatures: 1263
Poultry: 15159
Swine: 1010
Sheep: 50
Goats: 10
Horses, Mounts, and Beasts of Burden: 505
Craftsmen
Arms and Toolmakers: 9
Blacksmiths: 12
Bookbinders: 6
Buckle-makers: 6
Cabinetmakers: 10
Candlemakers: 15
Carpenters: 18
Clothmakers: 14
Coach and Harness Makers: 5
Coopers: 12
Copper, Brass, Tin, Zinc, and Lead Workers: 7
Copyists: 4
Cutlers: 4
Fabricworkers: 10
Farrier: 30
Furriers: 3
Glassworkers: 16
Gunsmiths: 11
Harness-Makers: 4
Hatters: 10
Hosiery Workers: 3
Jewelers: 5
Leatherwrights: 12
Locksmiths: 5
Matchstick makers: 8
Musical Instrument Makers: 7
Painters, Structures and Fixtures: 6
Paper Workers: 7
Plasterers: 6
Pursemakers: 8
Roofers: 5
Ropemakers: 5
Rugmakers: 4
Saddlers: 9
Scabbardmakers: 10
Scalemakers: 5
Scientific, Surgical, and Optical Instrument Makers: 3
Sculptors, Structures and Fixtures: 4
Shoemakers: 4
Soap and Tallow Workers: 16
Tailors: 30
Tanners: 6
Upholsterers: 7
Watchmakers: 6
Weavers: 15
Whitesmiths: 4
Merchants
Adventuring Goods Retellers: 3
Arcana Sellers: 3
Beer-Sellers: 6
Booksellers: 8
Butchers: 12
Chandlers: 12
Chicken Butchers: 14
Entrepreneurs: 5
Fine Clothiers: 12
Fishmongers: 13
Florists: 3
Potion Sellers: 8
Resellers: 21
Spice Merchants: 6
Wine-sellers: 10
Wheelwright: 8
Woodsellers: 4
Service workers
Bakers: 28
Barbers: 21
Coachmen: 6
Cooks: 22
Doctors: 11
Gamekeepers: 7
Grooms: 4
Hairdressers: 20
Healers: 13
Housekeepers: 16
Housemaids: 22
House Stewards: 16
Inns: 5
Laundry maids: 9
Maidservants: 17
Nursery Maids: 9
Pastrycooks: 18
Restaurateur: 25
Tavern Keepers: 20
Specialized Laborer
Ashworkers: 6
Bleachers: 4
Chemical Workers: 2
Coal Heavers: 9
In-Town Couriers: 12
Long Haul Couriers: 12
Dockyard Workers: 10
Gas Workers: 2
Hay Merchants: 4
Leech Collectors: 14
Millers: 11
Miners: 12
Oilmen and Polishers: 7
Postmen: 12
Pure Finder: 6
Skinners: 15
Sugar Refiners: 2
Tosher: 8
Warehousemen: 15
Watercarriers: 10
Watermen, Bargemen, etc.: 14
Skilled Laborers
Accountants: 6
Alchemist: 7
Clerk: 10
Dentists: 5
Educators: 13
Engineers: 7
Gardeners: 5
Mages: 3
Plumbers: 5
Pharmacist: 6
Professors: 2
Scientists: 3
Wizards: 2
Civil Servants
Adventurers: 4
Bankers: 7
Civil Clerks: 11
Civic Iudex: 5
Consultants: 3
Exorcist: 11
Fixers: 5
Kami Clerk: 9
Landlords: 10
Lawyers: 6
Legend Keepers: 8
Militia Officers: 38
Monks, Monastic: 16
Monks, Civic: 14
Historian, Oral: 11
Historian, Textual: 6
Policemen, Sheriffs, etc.: 10
Priests: 20
Rangers: 6
Rat Catchers: 8
Scholars: 8
Spiritualist: 9
Slayers: 2
Storytellers: 18
Military Officers: 16
Cottage Industries
Brewers: 14
Comfort Services: 20
Enchanters: 5
Herbalists: 5
Jaminators: 16
Needleworkers: 18
Potters: 8
Preserve Makers: 15
Quilters: 7
Seamsters: 25
Spinners: 14
Tinker: 5
Weaver: 12
Artists
Actors: 5
Architects: 1
Bards: 8
Costumers: 3
Dancers: 5
Drafters: 3
Engravers: 4
Fine Furniture Carpenters: 2
Glaziers: 5
Inlayers: 4
Musicians: 16
Painters, Art: 2
Playwrights: 5
Sculptors, Art: 4
Wood Carvers: 16
Writers: 20
Produce Industries
Butter Churners: 16
Canners: 15
Cheesmakers: 18
Ice Merchants: 2
Millers: 10
Picklers: 8
Smokers: 6
Stockmakers: 5
Tobacconists: 7
Tallowmakers: 12
1828 of Kad Tow-ankge's population work within a Foundational Occupation.
97 work in Agriculture
406 work as Craftsmen
148 work as Merchants
289 work as Service Workers
187 work as General Laborers
74 work as Skilled Laborers
261 work as Civil Servants
164 work in Cottage Industries
103 work as Artists
99 work in Produce Industries
3023 of Kad Tow-ankge's population do not work in a formal occupation, but do contribute to the local economy. 202 (4%) are noncontributers.
Points of Interest
A great magical Working has been a critical part of Kad Tow-ankge since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with wealth for a year and a day. One of Kad Tow-ankge's local festivals commemorates this miracle.